ASGE
3.2.0
Simple Game Framework in GL
|
#include <InputEvents.hpp>
Public Attributes | |
double | xoffset = 0 |
double | yoffset = 0 |
a mouse scrolling event
A scroll event provides any related information that can be used to drive a game or it's interface.
Definition at line 92 of file InputEvents.hpp.
double ASGE::ScrollEvent::xoffset = 0 |
Delta X. The amount of change incurred by the scrolling action.
Definition at line 94 of file InputEvents.hpp.
double ASGE::ScrollEvent::yoffset = 0 |
Delta Y. The amount of change incurred by the scrolling action.
Definition at line 95 of file InputEvents.hpp.