ASGE  3.2.0
Simple Game Framework in GL
ASGE::EventData Struct Reference

#include <InputEvents.hpp>

Inheritance diagram for ASGE::EventData:
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Detailed Description

event data used to signal input events

Purely a base class at the moment, used to allow polypmorphic support for sending event data through the engine's generic input callback system.

Definition at line 46 of file InputEvents.hpp.


The documentation for this struct was generated from the following file: