ASGE
3.2.0
Simple Game Framework in GL
|
#include <InputEvents.hpp>
Public Attributes | |
double | xpos = 0 |
double | ypos = 0 |
a mouse movement event
A mouse movement event provides any related information that can be used to drive a game.
Definition at line 105 of file InputEvents.hpp.
double ASGE::MoveEvent::xpos = 0 |
X. The current mouse position on the X axis.
Definition at line 107 of file InputEvents.hpp.
double ASGE::MoveEvent::ypos = 0 |
Y. The current mouse position on the Y axis.
Definition at line 108 of file InputEvents.hpp.