ASGE
3.2.0
Simple Game Framework in GL
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#include <NonCopyable.hpp>
Public Member Functions | |
NonCopyable (const NonCopyable &)=delete | |
void | operator= (const NonCopyable &)=delete |
A class that can not be copied.
Classes that inherit this can not be copied. This is used to ensure that data isn't lost, spliced or multi-managed by more than instance.
Definition at line 26 of file NonCopyable.hpp.