| 
    ASGE
    3.2.0
    
   Simple Game Framework in GL 
   | 
 
#include <NonCopyable.hpp>
Public Member Functions | |
| NonCopyable (const NonCopyable &)=delete | |
| void | operator= (const NonCopyable &)=delete | 
A class that can not be copied.
Classes that inherit this can not be copied. This is used to ensure that data isn't lost, spliced or multi-managed by more than instance.
Definition at line 26 of file NonCopyable.hpp.