ASGE  3.2.0
Simple Game Framework in GL
ASGE::NonCopyable Class Reference

#include <NonCopyable.hpp>

Inheritance diagram for ASGE::NonCopyable:
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Public Member Functions

 NonCopyable (const NonCopyable &)=delete
 
void operator= (const NonCopyable &)=delete
 

Detailed Description

A class that can not be copied.

Classes that inherit this can not be copied. This is used to ensure that data isn't lost, spliced or multi-managed by more than instance.

Definition at line 26 of file NonCopyable.hpp.


The documentation for this class was generated from the following file: