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ASGE
3.2.0
Simple Game Framework in GL
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This is the complete list of members for ASGE::Font, including all inherited members.
| boundsY(const char *ch, float scale) const | ASGE::Font | |
| boundsY(const std::string &string, float scale) const =0 | ASGE::Font | pure virtual |
| Font()=default | ASGE::Font | |
| font_name | ASGE::Font | |
| font_size | ASGE::Font | |
| line_height | ASGE::Font | |
| NonCopyable()=default (defined in ASGE::NonCopyable) | ASGE::NonCopyable | protected |
| NonCopyable(const NonCopyable &)=delete (defined in ASGE::NonCopyable) | ASGE::NonCopyable | |
| operator=(const NonCopyable &)=delete (defined in ASGE::NonCopyable) | ASGE::NonCopyable | |
| px_range | ASGE::Font | |
| pxHeight(const std::string &string) const | ASGE::Font | |
| pxHeight(const char *ch, float scale) const | ASGE::Font | |
| pxHeight(const std::string &string, float scale) const =0 | ASGE::Font | pure virtual |
| pxWide(const std::string &string) const | ASGE::Font | |
| pxWide(const char *ch, float scale) const | ASGE::Font | |
| pxWide(const std::string &string, float scale) const =0 | ASGE::Font | pure virtual |
| setMagFilter(ASGE::Texture2D::MagFilter mag_filter)=0 | ASGE::Font | pure virtual |
| ~Font()=default | ASGE::Font | virtual |
| ~NonCopyable()=default (defined in ASGE::NonCopyable) | ASGE::NonCopyable | protected |