ASGE  3.2.0
Simple Game Framework in GL
ASGE::Font Member List

This is the complete list of members for ASGE::Font, including all inherited members.

boundsY(const char *ch, float scale) constASGE::Font
boundsY(const std::string &string, float scale) const =0ASGE::Fontpure virtual
Font()=defaultASGE::Font
font_nameASGE::Font
font_sizeASGE::Font
line_heightASGE::Font
NonCopyable()=default (defined in ASGE::NonCopyable)ASGE::NonCopyableprotected
NonCopyable(const NonCopyable &)=delete (defined in ASGE::NonCopyable)ASGE::NonCopyable
operator=(const NonCopyable &)=delete (defined in ASGE::NonCopyable)ASGE::NonCopyable
px_rangeASGE::Font
pxHeight(const std::string &string) constASGE::Font
pxHeight(const char *ch, float scale) constASGE::Font
pxHeight(const std::string &string, float scale) const =0ASGE::Fontpure virtual
pxWide(const std::string &string) constASGE::Font
pxWide(const char *ch, float scale) constASGE::Font
pxWide(const std::string &string, float scale) const =0ASGE::Fontpure virtual
setMagFilter(ASGE::Texture2D::MagFilter mag_filter)=0ASGE::Fontpure virtual
~Font()=defaultASGE::Fontvirtual
~NonCopyable()=default (defined in ASGE::NonCopyable)ASGE::NonCopyableprotected