ASGE
3.2.0
Simple Game Framework in GL
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Public Types | |
enum class | Policy : uint8_t { NONE = 0 , MAINTAIN = 1 , CENTER = 2 , SCALE = 3 , ZOOM = 4 } |
Public Member Functions | |
float | getBaseAspectRatio () |
float | getWindowAspectRatio () |
float | getDesktopAspectRatio () |
Public Attributes | |
std::array< int32_t, 2 > | base { 1920, 1080 } |
std::array< int32_t, 2 > | window { 1920, 1080 } |
std::array< int32_t, 3 > | desktop { 0, 0, 0 } |
ASGE::Viewport | viewport { 0, 0, 1920, 1080 } |
Camera::CameraView | view {0, 0, 1920, 1080} |
Definition at line 22 of file Resolution.hpp.
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strong |
Definition at line 25 of file Resolution.hpp.