ASGE  3.2.0
Simple Game Framework in GL
ASGE::RenderTarget Class Reference

#include <RenderTarget.hpp>

Public Member Functions

 RenderTarget (RenderTarget &&)=default
 
RenderTargetoperator= (RenderTarget &&)=default
 
 RenderTarget (const RenderTarget &)=default
 
RenderTargetoperator= (const RenderTarget &)=default
 

Detailed Description

RenderTarget is a simple class that describes a render destination.

Each render subsystem will be responsible for inheriting from this base class and providing the correct GPU mappings to ensure rendering is redirected correctly.

Definition at line 34 of file RenderTarget.hpp.


The documentation for this class was generated from the following file: