ASGE
3.2.0
Simple Game Framework in GL
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#include <RenderTarget.hpp>
Public Member Functions | |
RenderTarget (RenderTarget &&)=default | |
RenderTarget & | operator= (RenderTarget &&)=default |
RenderTarget (const RenderTarget &)=default | |
RenderTarget & | operator= (const RenderTarget &)=default |
RenderTarget is a simple class that describes a render destination.
Each render subsystem will be responsible for inheriting from this base class and providing the correct GPU mappings to ensure rendering is redirected correctly.
Definition at line 34 of file RenderTarget.hpp.