Example Game ============================ .. code-block:: python # -*- coding: utf-8 -*- import pyasge class MyASGEGame(pyasge.ASGEGame): def __init__(self, settings): pyasge.ASGEGame.__init__(self, settings) """register key handler for key press events""" self.inputs.addCallback(pyasge.EventType.E_KEY, self.input) """create a new sprite to store the render texture""" self.sprite = pyasge.Sprite() self.sprite.loadTexture("/data/sprite.png") self.sprite.width = 200 self.sprite.height = 200 """load font and create text instance""" self.font = self.renderer.loadFont("/data/fonts/kenvector_future.ttf", 40) self.text = pyasge.Text(self.font, "Hello World") self.text.position = pyasge.Point2D(200, 200) """track key states""" self.keys = { pyasge.KEYS.KEY_A: False, pyasge.KEYS.KEY_D: False, pyasge.KEYS.KEY_W: False, pyasge.KEYS.KEY_S: False, } def input(self, event: pyasge.KeyEvent) -> None: if event.key is not pyasge.KEYS.KEY_REPEATED: self.keys[event.key] = event action is pyasge.KEYS.KEY_PRESSED def update(self, game_time: pyasge.GameTime) -> None: pass def render(self, game_time: pyasge.GameTime) -> None: self.renderer.render(self.sprite) self.renderer.render(self.text) def main(): settings = pyasge.GameSettings() settings.window_width = 1024 settings.window_height = 768 game = MyASGEGame(settings) game.run() if __name__ == "__main__": main()