ASGE
3.2.0
Simple Game Framework in GL
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This is the complete list of members for ASGE::Text, including all inherited members.
getColour() const noexcept | ASGE::Text | |
getFont() const noexcept | ASGE::Text | |
getHeight() const noexcept | ASGE::Text | |
getLineSpacing() const | ASGE::Text | |
getLocalBounds() const | ASGE::Text | |
getOpacity() const noexcept | ASGE::Text | |
getPosition() const noexcept | ASGE::Text | |
getScale() const noexcept | ASGE::Text | |
getString() const noexcept | ASGE::Text | |
getWidth() const noexcept | ASGE::Text | |
getWorldBounds() const | ASGE::Text | |
getZOrder() const noexcept | ASGE::Text | |
operator=(const Text &)=delete (defined in ASGE::Text) | ASGE::Text | |
operator=(Text &&other) noexcept (defined in ASGE::Text) | ASGE::Text | |
setColour(const ASGE::Colour &colour) noexcept | ASGE::Text | |
setFont(const Font &font_face) noexcept | ASGE::Text | |
setOpacity(float opacity) noexcept | ASGE::Text | |
setPosition(const Point2D &baseline) noexcept | ASGE::Text | |
setPosition(Point2D &&baseline) noexcept | ASGE::Text | |
setPositionX(float baseline_x) noexcept | ASGE::Text | |
setPositionY(float baseline_y) noexcept | ASGE::Text | |
setScale(float scale) noexcept | ASGE::Text | |
setString(const std::string &string) noexcept | ASGE::Text | |
setString(std::string &&string) noexcept | ASGE::Text | |
setZOrder(int16_t z_order) noexcept | ASGE::Text | |
Text()=default (defined in ASGE::Text) | ASGE::Text | |
Text(const Text &)=delete (defined in ASGE::Text) | ASGE::Text | |
Text(Text &&) noexcept (defined in ASGE::Text) | ASGE::Text | |
Text(const ASGE::Font &font_face) | ASGE::Text | explicit |
Text(const ASGE::Font &font_face, std::string text) | ASGE::Text | |
Text(const ASGE::Font &font_face, const std::string &text, int x, int y) | ASGE::Text | |
Text(const ASGE::Font &font_face, std::string &&text, int x, int y) | ASGE::Text | |
Text(const ASGE::Font &font_face, const std::string &text, int x, int y, const ASGE::Colour &colour) | ASGE::Text | |
Text(const ASGE::Font &font_face, std::string &&text, int x, int y, const ASGE::Colour &colour) | ASGE::Text | |
validFont() const noexcept | ASGE::Text | |
~Text()=default (defined in ASGE::Text) | ASGE::Text |