ASGE  3.2.0
Simple Game Framework in GL
ASGE::Text Member List

This is the complete list of members for ASGE::Text, including all inherited members.

getColour() const noexceptASGE::Text
getFont() const noexceptASGE::Text
getHeight() const noexceptASGE::Text
getLineSpacing() constASGE::Text
getLocalBounds() constASGE::Text
getOpacity() const noexceptASGE::Text
getPosition() const noexceptASGE::Text
getScale() const noexceptASGE::Text
getString() const noexceptASGE::Text
getWidth() const noexceptASGE::Text
getWorldBounds() constASGE::Text
getZOrder() const noexceptASGE::Text
operator=(const Text &)=delete (defined in ASGE::Text)ASGE::Text
operator=(Text &&other) noexcept (defined in ASGE::Text)ASGE::Text
setColour(const ASGE::Colour &colour) noexceptASGE::Text
setFont(const Font &font_face) noexceptASGE::Text
setOpacity(float opacity) noexceptASGE::Text
setPosition(const Point2D &baseline) noexceptASGE::Text
setPosition(Point2D &&baseline) noexceptASGE::Text
setPositionX(float baseline_x) noexceptASGE::Text
setPositionY(float baseline_y) noexceptASGE::Text
setScale(float scale) noexceptASGE::Text
setString(const std::string &string) noexceptASGE::Text
setString(std::string &&string) noexceptASGE::Text
setZOrder(int16_t z_order) noexceptASGE::Text
Text()=default (defined in ASGE::Text)ASGE::Text
Text(const Text &)=delete (defined in ASGE::Text)ASGE::Text
Text(Text &&) noexcept (defined in ASGE::Text)ASGE::Text
Text(const ASGE::Font &font_face)ASGE::Textexplicit
Text(const ASGE::Font &font_face, std::string text)ASGE::Text
Text(const ASGE::Font &font_face, const std::string &text, int x, int y)ASGE::Text
Text(const ASGE::Font &font_face, std::string &&text, int x, int y)ASGE::Text
Text(const ASGE::Font &font_face, const std::string &text, int x, int y, const ASGE::Colour &colour)ASGE::Text
Text(const ASGE::Font &font_face, std::string &&text, int x, int y, const ASGE::Colour &colour)ASGE::Text
validFont() const noexceptASGE::Text
~Text()=default (defined in ASGE::Text)ASGE::Text