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ASGE
3.2.0
Simple Game Framework in GL
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This is the complete list of members for ASGE::Text, including all inherited members.
| getColour() const noexcept | ASGE::Text | |
| getFont() const noexcept | ASGE::Text | |
| getHeight() const noexcept | ASGE::Text | |
| getLineSpacing() const | ASGE::Text | |
| getLocalBounds() const | ASGE::Text | |
| getOpacity() const noexcept | ASGE::Text | |
| getPosition() const noexcept | ASGE::Text | |
| getScale() const noexcept | ASGE::Text | |
| getString() const noexcept | ASGE::Text | |
| getWidth() const noexcept | ASGE::Text | |
| getWorldBounds() const | ASGE::Text | |
| getZOrder() const noexcept | ASGE::Text | |
| operator=(const Text &)=delete (defined in ASGE::Text) | ASGE::Text | |
| operator=(Text &&other) noexcept (defined in ASGE::Text) | ASGE::Text | |
| setColour(const ASGE::Colour &colour) noexcept | ASGE::Text | |
| setFont(const Font &font_face) noexcept | ASGE::Text | |
| setOpacity(float opacity) noexcept | ASGE::Text | |
| setPosition(const Point2D &baseline) noexcept | ASGE::Text | |
| setPosition(Point2D &&baseline) noexcept | ASGE::Text | |
| setPositionX(float baseline_x) noexcept | ASGE::Text | |
| setPositionY(float baseline_y) noexcept | ASGE::Text | |
| setScale(float scale) noexcept | ASGE::Text | |
| setString(const std::string &string) noexcept | ASGE::Text | |
| setString(std::string &&string) noexcept | ASGE::Text | |
| setZOrder(int16_t z_order) noexcept | ASGE::Text | |
| Text()=default (defined in ASGE::Text) | ASGE::Text | |
| Text(const Text &)=delete (defined in ASGE::Text) | ASGE::Text | |
| Text(Text &&) noexcept (defined in ASGE::Text) | ASGE::Text | |
| Text(const ASGE::Font &font_face) | ASGE::Text | explicit |
| Text(const ASGE::Font &font_face, std::string text) | ASGE::Text | |
| Text(const ASGE::Font &font_face, const std::string &text, int x, int y) | ASGE::Text | |
| Text(const ASGE::Font &font_face, std::string &&text, int x, int y) | ASGE::Text | |
| Text(const ASGE::Font &font_face, const std::string &text, int x, int y, const ASGE::Colour &colour) | ASGE::Text | |
| Text(const ASGE::Font &font_face, std::string &&text, int x, int y, const ASGE::Colour &colour) | ASGE::Text | |
| validFont() const noexcept | ASGE::Text | |
| ~Text()=default (defined in ASGE::Text) | ASGE::Text |