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ASGE
3.2.0
Simple Game Framework in GL
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This is the complete list of members for ASGE::Point2D, including all inherited members.
| distance(const Point2D &rhs) const | ASGE::Point2D | |
| midpoint(const Point2D &rhs) const | ASGE::Point2D | |
| operator!=(const Point2D &rhs) const (defined in ASGE::Point2D) | ASGE::Point2D | |
| operator*(float scalar) const (defined in ASGE::Point2D) | ASGE::Point2D | |
| operator*=(float scalar) (defined in ASGE::Point2D) | ASGE::Point2D | |
| operator+=(const Point2D &rhs) (defined in ASGE::Point2D) | ASGE::Point2D | |
| operator=(const Point2D &) | ASGE::Point2D | |
| operator=(Point2D &&) noexcept (defined in ASGE::Point2D) | ASGE::Point2D | |
| operator==(const Point2D &rhs) const (defined in ASGE::Point2D) | ASGE::Point2D | |
| Point2D(float x=0, float y=0) | ASGE::Point2D | |
| Point2D(const Point2D &)=default (defined in ASGE::Point2D) | ASGE::Point2D | |
| Point2D(Point2D &&) noexcept (defined in ASGE::Point2D) | ASGE::Point2D | |
| toString() const | ASGE::Point2D | |
| x | ASGE::Point2D | |
| y | ASGE::Point2D | |
| ~Point2D()=default (defined in ASGE::Point2D) | ASGE::Point2D |