| ASGE
    3.2.0
    Simple Game Framework in GL | 
This is the complete list of members for ASGE::Texture2D, including all inherited members.
| Format enum name | ASGE::Texture2D | |
| getFormat() const | ASGE::Texture2D | inline | 
| getHeight() const noexcept | ASGE::Texture2D | inline | 
| getPixelBuffer() noexcept=0 | ASGE::Texture2D | pure virtual | 
| getPixelBuffer() const noexcept=0 | ASGE::Texture2D | pure virtual | 
| getWidth() const noexcept | ASGE::Texture2D | inline | 
| MagFilter typedef | ASGE::Texture2D | |
| MinFilter enum name | ASGE::Texture2D | |
| MONOCHROME enum value | ASGE::Texture2D | |
| MONOCHROME_ALPHA enum value | ASGE::Texture2D | |
| RGB enum value | ASGE::Texture2D | |
| RGBA enum value | ASGE::Texture2D | |
| setFormat(Format f) noexcept | ASGE::Texture2D | inline | 
| Texture2D(int width, int height) noexcept | ASGE::Texture2D | inline | 
| updateMagFilter(MagFilter filter)=0 | ASGE::Texture2D | pure virtual | 
| updateMinFilter(MinFilter filter)=0 | ASGE::Texture2D | pure virtual | 
| updateMips()=0 | ASGE::Texture2D | pure virtual | 
| updateUVWrapping(UVWrapMode s, UVWrapMode t)=0 | ASGE::Texture2D | pure virtual | 
| UVWrapMode enum name | ASGE::Texture2D | |
| ~Texture2D()=default | ASGE::Texture2D | virtual |