ASGE
3.2.0
Simple Game Framework in GL
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This is the complete list of members for ASGE::Texture2D, including all inherited members.
Format enum name | ASGE::Texture2D | |
getFormat() const | ASGE::Texture2D | inline |
getHeight() const noexcept | ASGE::Texture2D | inline |
getPixelBuffer() noexcept=0 | ASGE::Texture2D | pure virtual |
getPixelBuffer() const noexcept=0 | ASGE::Texture2D | pure virtual |
getWidth() const noexcept | ASGE::Texture2D | inline |
MagFilter typedef | ASGE::Texture2D | |
MinFilter enum name | ASGE::Texture2D | |
MONOCHROME enum value | ASGE::Texture2D | |
MONOCHROME_ALPHA enum value | ASGE::Texture2D | |
RGB enum value | ASGE::Texture2D | |
RGBA enum value | ASGE::Texture2D | |
setFormat(Format f) noexcept | ASGE::Texture2D | inline |
Texture2D(int width, int height) noexcept | ASGE::Texture2D | inline |
updateMagFilter(MagFilter filter)=0 | ASGE::Texture2D | pure virtual |
updateMinFilter(MinFilter filter)=0 | ASGE::Texture2D | pure virtual |
updateMips()=0 | ASGE::Texture2D | pure virtual |
updateUVWrapping(UVWrapMode s, UVWrapMode t)=0 | ASGE::Texture2D | pure virtual |
UVWrapMode enum name | ASGE::Texture2D | |
~Texture2D()=default | ASGE::Texture2D | virtual |