ASGE  3.2.0
Simple Game Framework in GL
ASGE::Sprite Member List

This is the complete list of members for ASGE::Sprite, including all inherited members.

attach(ASGE::Texture2D *texture2D, AttachMode mode) noexcept=0ASGE::Spritepure virtual
attach(ASGE::Texture2D *texture2D) noexcept (defined in ASGE::Sprite)ASGE::Spritevirtual
AttachMode enum nameASGE::Sprite
colour() const noexceptASGE::Sprite
colour(ASGE::Colour sprite_colour) noexceptASGE::Sprite
dimensions(float &width, float &height) const noexceptASGE::Sprite
dimensions() const noexceptASGE::Sprite
dimensions()ASGE::Spriteprotected
FLIP_BOTH enum valueASGE::Sprite
FLIP_X enum valueASGE::Sprite
FLIP_XY enum valueASGE::Sprite
FLIP_Y enum valueASGE::Sprite
FlipFlags enum nameASGE::Sprite
flipFlags() const noexceptASGE::Sprite
getGlobalZOrder() const noexceptASGE::Sprite
getLocalBounds() const noexceptASGE::Sprite
getPixelShader() const noexceptASGE::Sprite
getPixelShader() noexceptASGE::Sprite
getTexture() const =0ASGE::Spritepure virtual
getWorldBounds() const noexceptASGE::Sprite
hasPixelShader() const noexceptASGE::Sprite
height() const noexceptASGE::Sprite
height(float height) noexceptASGE::Sprite
isFlippedOnX() const noexceptASGE::Sprite
isFlippedOnXY() const noexceptASGE::Sprite
isFlippedOnY() const noexceptASGE::Sprite
loadTexture(const std::string &, AttachMode mode)=0ASGE::Spritepure virtual
loadTexture(const std::string &)ASGE::Sprite
midpoint() constASGE::Sprite
NORMAL enum valueASGE::Sprite
opacity(float alpha) noexceptASGE::Sprite
opacity() const noexceptASGE::Sprite
operator& (defined in ASGE::Sprite)ASGE::Spritefriend
operator| (defined in ASGE::Sprite)ASGE::Spritefriend
rotationInRadians() const noexceptASGE::Sprite
rotationInRadians(float rotation_radians)ASGE::Sprite
scale() const noexceptASGE::Sprite
scale(float scale_value) noexceptASGE::Sprite
setFlipFlags(FlipFlags flags) noexceptASGE::Sprite
setGlobalZOrder(int16_t new_z_order) noexceptASGE::Sprite
setMagFilter(Texture2D::MagFilter requested_filter) const noexceptASGE::Sprite
setPixelShader(SHADER_LIB::Shader *shader) noexceptASGE::Sprite
SourceRectIndex enum nameASGE::Sprite
SRC_LENGTH_X enum valueASGE::Sprite
SRC_LENGTH_Y enum valueASGE::Sprite
SRC_START_X enum valueASGE::Sprite
SRC_START_Y enum valueASGE::Sprite
srcRect() noexceptASGE::Sprite
srcRect() const noexceptASGE::Sprite
width() const noexceptASGE::Sprite
width(float width) noexceptASGE::Sprite
xPos() const noexceptASGE::Sprite
xPos(float x) noexceptASGE::Sprite
yPos() const noexceptASGE::Sprite
yPos(float y) noexceptASGE::Sprite
~Sprite()=defaultASGE::Spritevirtual