ASGE
3.2.0
Simple Game Framework in GL
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This is the complete list of members for ASGE::Sprite, including all inherited members.
attach(ASGE::Texture2D *texture2D, AttachMode mode) noexcept=0 | ASGE::Sprite | pure virtual |
attach(ASGE::Texture2D *texture2D) noexcept (defined in ASGE::Sprite) | ASGE::Sprite | virtual |
AttachMode enum name | ASGE::Sprite | |
colour() const noexcept | ASGE::Sprite | |
colour(ASGE::Colour sprite_colour) noexcept | ASGE::Sprite | |
dimensions(float &width, float &height) const noexcept | ASGE::Sprite | |
dimensions() const noexcept | ASGE::Sprite | |
dimensions() | ASGE::Sprite | protected |
FLIP_BOTH enum value | ASGE::Sprite | |
FLIP_X enum value | ASGE::Sprite | |
FLIP_XY enum value | ASGE::Sprite | |
FLIP_Y enum value | ASGE::Sprite | |
FlipFlags enum name | ASGE::Sprite | |
flipFlags() const noexcept | ASGE::Sprite | |
getGlobalZOrder() const noexcept | ASGE::Sprite | |
getLocalBounds() const noexcept | ASGE::Sprite | |
getPixelShader() const noexcept | ASGE::Sprite | |
getPixelShader() noexcept | ASGE::Sprite | |
getTexture() const =0 | ASGE::Sprite | pure virtual |
getWorldBounds() const noexcept | ASGE::Sprite | |
hasPixelShader() const noexcept | ASGE::Sprite | |
height() const noexcept | ASGE::Sprite | |
height(float height) noexcept | ASGE::Sprite | |
isFlippedOnX() const noexcept | ASGE::Sprite | |
isFlippedOnXY() const noexcept | ASGE::Sprite | |
isFlippedOnY() const noexcept | ASGE::Sprite | |
loadTexture(const std::string &, AttachMode mode)=0 | ASGE::Sprite | pure virtual |
loadTexture(const std::string &) | ASGE::Sprite | |
midpoint() const | ASGE::Sprite | |
NORMAL enum value | ASGE::Sprite | |
opacity(float alpha) noexcept | ASGE::Sprite | |
opacity() const noexcept | ASGE::Sprite | |
operator& (defined in ASGE::Sprite) | ASGE::Sprite | friend |
operator| (defined in ASGE::Sprite) | ASGE::Sprite | friend |
rotationInRadians() const noexcept | ASGE::Sprite | |
rotationInRadians(float rotation_radians) | ASGE::Sprite | |
scale() const noexcept | ASGE::Sprite | |
scale(float scale_value) noexcept | ASGE::Sprite | |
setFlipFlags(FlipFlags flags) noexcept | ASGE::Sprite | |
setGlobalZOrder(int16_t new_z_order) noexcept | ASGE::Sprite | |
setMagFilter(Texture2D::MagFilter requested_filter) const noexcept | ASGE::Sprite | |
setPixelShader(SHADER_LIB::Shader *shader) noexcept | ASGE::Sprite | |
SourceRectIndex enum name | ASGE::Sprite | |
SRC_LENGTH_X enum value | ASGE::Sprite | |
SRC_LENGTH_Y enum value | ASGE::Sprite | |
SRC_START_X enum value | ASGE::Sprite | |
SRC_START_Y enum value | ASGE::Sprite | |
srcRect() noexcept | ASGE::Sprite | |
srcRect() const noexcept | ASGE::Sprite | |
width() const noexcept | ASGE::Sprite | |
width(float width) noexcept | ASGE::Sprite | |
xPos() const noexcept | ASGE::Sprite | |
xPos(float x) noexcept | ASGE::Sprite | |
yPos() const noexcept | ASGE::Sprite | |
yPos(float y) noexcept | ASGE::Sprite | |
~Sprite()=default | ASGE::Sprite | virtual |