ASGE
3.2.0
Simple Game Framework in GL
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This is the complete list of members for ASGE::PixelBuffer, including all inherited members.
download(unsigned int mip_level) noexcept=0 | ASGE::PixelBuffer | pure virtual |
getHeight() const noexcept | ASGE::PixelBuffer | inline |
getPixelData() const noexcept=0 | ASGE::PixelBuffer | pure virtual |
getPixelData() noexcept=0 | ASGE::PixelBuffer | pure virtual |
getWidth() const noexcept | ASGE::PixelBuffer | inline |
isBufferStale() const noexcept | ASGE::PixelBuffer | inline |
operator=(PixelBuffer &&rhs) noexcept (defined in ASGE::PixelBuffer) | ASGE::PixelBuffer | inline |
PixelBuffer(unsigned int width, unsigned int height) | ASGE::PixelBuffer | inline |
PixelBuffer(PixelBuffer &&rhs) noexcept (defined in ASGE::PixelBuffer) | ASGE::PixelBuffer | inline |
stale (defined in ASGE::PixelBuffer) | ASGE::PixelBuffer | mutableprotected |
upload(std::byte *data, unsigned int mip_level) noexcept=0 | ASGE::PixelBuffer | pure virtual |
upload(unsigned int mip_level) noexcept=0 | ASGE::PixelBuffer | pure virtual |
~PixelBuffer()=default (defined in ASGE::PixelBuffer) | ASGE::PixelBuffer | virtual |