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ASGE
3.2.0
Simple Game Framework in GL
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This is the complete list of members for ASGE::PixelBuffer, including all inherited members.
| download(unsigned int mip_level) noexcept=0 | ASGE::PixelBuffer | pure virtual |
| getHeight() const noexcept | ASGE::PixelBuffer | inline |
| getPixelData() const noexcept=0 | ASGE::PixelBuffer | pure virtual |
| getPixelData() noexcept=0 | ASGE::PixelBuffer | pure virtual |
| getWidth() const noexcept | ASGE::PixelBuffer | inline |
| isBufferStale() const noexcept | ASGE::PixelBuffer | inline |
| operator=(PixelBuffer &&rhs) noexcept (defined in ASGE::PixelBuffer) | ASGE::PixelBuffer | inline |
| PixelBuffer(unsigned int width, unsigned int height) | ASGE::PixelBuffer | inline |
| PixelBuffer(PixelBuffer &&rhs) noexcept (defined in ASGE::PixelBuffer) | ASGE::PixelBuffer | inline |
| stale (defined in ASGE::PixelBuffer) | ASGE::PixelBuffer | mutableprotected |
| upload(std::byte *data, unsigned int mip_level) noexcept=0 | ASGE::PixelBuffer | pure virtual |
| upload(unsigned int mip_level) noexcept=0 | ASGE::PixelBuffer | pure virtual |
| ~PixelBuffer()=default (defined in ASGE::PixelBuffer) | ASGE::PixelBuffer | virtual |