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ASGE
3.2.0
Simple Game Framework in GL
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This is the complete list of members for ASGE::OGLGame, including all inherited members.
| beginFrame() final | ASGE::OGLGame | virtual |
| endFrame() final | ASGE::OGLGame | virtual |
| exit | ASGE::Game | protected |
| exitAPI() noexcept final | ASGE::OGLGame | virtual |
| fixedTimeStep() const | ASGE::Game | protected |
| fixedUpdate(const GameTime &us) | ASGE::Game | virtual |
| fpsLimit() const | ASGE::Game | protected |
| Game(const GameSettings &game_settings) | ASGE::Game | explicit |
| Game(const Game &rhs)=delete (defined in ASGE::Game) | ASGE::Game | |
| initAPI(const ASGE::GameSettings &settings) final | ASGE::OGLGame | virtual |
| initFileIO(const ASGE::GameSettings &settings) | ASGE::Game | protected |
| inputs | ASGE::Game | protected |
| OGLGame(const ASGE::GameSettings &settings) (defined in ASGE::OGLGame) | ASGE::OGLGame | explicit |
| operator=(const Game &rhs)=delete (defined in ASGE::Game) | ASGE::Game | |
| render(const GameTime &us)=0 | ASGE::Game | pure virtual |
| renderer | ASGE::Game | protected |
| run() | ASGE::Game | |
| show_fps | ASGE::Game | protected |
| signalExit() noexcept | ASGE::Game | |
| title() const | ASGE::Game | protected |
| toggleFPS() noexcept | ASGE::Game | protected |
| update(const GameTime &us)=0 | ASGE::Game | pure virtual |
| updateFPS() | ASGE::Game | protected |
| ~Game() | ASGE::Game | virtual |
| ~OGLGame() override=default (defined in ASGE::OGLGame) | ASGE::OGLGame |