ASGE
3.2.0
Simple Game Framework in GL
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This is the complete list of members for ASGE::OGLGame, including all inherited members.
beginFrame() final | ASGE::OGLGame | virtual |
endFrame() final | ASGE::OGLGame | virtual |
exit | ASGE::Game | protected |
exitAPI() noexcept final | ASGE::OGLGame | virtual |
fixedTimeStep() const | ASGE::Game | protected |
fixedUpdate(const GameTime &us) | ASGE::Game | virtual |
fpsLimit() const | ASGE::Game | protected |
Game(const GameSettings &game_settings) | ASGE::Game | explicit |
Game(const Game &rhs)=delete (defined in ASGE::Game) | ASGE::Game | |
initAPI(const ASGE::GameSettings &settings) final | ASGE::OGLGame | virtual |
initFileIO(const ASGE::GameSettings &settings) | ASGE::Game | protected |
inputs | ASGE::Game | protected |
OGLGame(const ASGE::GameSettings &settings) (defined in ASGE::OGLGame) | ASGE::OGLGame | explicit |
operator=(const Game &rhs)=delete (defined in ASGE::Game) | ASGE::Game | |
render(const GameTime &us)=0 | ASGE::Game | pure virtual |
renderer | ASGE::Game | protected |
run() | ASGE::Game | |
show_fps | ASGE::Game | protected |
signalExit() noexcept | ASGE::Game | |
title() const | ASGE::Game | protected |
toggleFPS() noexcept | ASGE::Game | protected |
update(const GameTime &us)=0 | ASGE::Game | pure virtual |
updateFPS() | ASGE::Game | protected |
~Game() | ASGE::Game | virtual |
~OGLGame() override=default (defined in ASGE::OGLGame) | ASGE::OGLGame |