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ASGE
3.2.0
Simple Game Framework in GL
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This is the complete list of members for ASGE::Camera, including all inherited members.
| Camera()=default | ASGE::Camera | |
| Camera(float width, float height) | ASGE::Camera | |
| Camera(Point2D focal_point, float width, float height) | ASGE::Camera | |
| clamp(const CameraView &) | ASGE::Camera | |
| getView() const | ASGE::Camera | |
| getZoom() const | ASGE::Camera | |
| lookAt(Point2D focal_point) | ASGE::Camera | |
| position() const | ASGE::Camera | |
| resize(float width, float height) | ASGE::Camera | |
| setZoom(float zoom) | ASGE::Camera | |
| translate(float x, float y, float z) | ASGE::Camera | virtual |
| translateX(float x) | ASGE::Camera | virtual |
| translateY(float y) | ASGE::Camera | virtual |
| translateZ(float zoom) | ASGE::Camera | virtual |
| Translation typedef (defined in ASGE::Camera) | ASGE::Camera | |
| update(const ASGE::GameTime &game_time) | ASGE::Camera | virtual |
| ~Camera()=default | ASGE::Camera | virtual |