ASGE
3.2.0
Simple Game Framework in GL
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This is the complete list of members for ASGE::Camera, including all inherited members.
Camera()=default | ASGE::Camera | |
Camera(float width, float height) | ASGE::Camera | |
Camera(Point2D focal_point, float width, float height) | ASGE::Camera | |
clamp(const CameraView &) | ASGE::Camera | |
getView() const | ASGE::Camera | |
getZoom() const | ASGE::Camera | |
lookAt(Point2D focal_point) | ASGE::Camera | |
position() const | ASGE::Camera | |
resize(float width, float height) | ASGE::Camera | |
setZoom(float zoom) | ASGE::Camera | |
translate(float x, float y, float z) | ASGE::Camera | virtual |
translateX(float x) | ASGE::Camera | virtual |
translateY(float y) | ASGE::Camera | virtual |
translateZ(float zoom) | ASGE::Camera | virtual |
Translation typedef (defined in ASGE::Camera) | ASGE::Camera | |
update(const ASGE::GameTime &game_time) | ASGE::Camera | virtual |
~Camera()=default | ASGE::Camera | virtual |